Ten minutes against three hours
A screen game absorbs whoever is in the room, in any number, with no date in the calendar. Somebody reads a code off the television, everybody joins, and you are playing. That is a genuine advantage and printed games cannot match it.
A kit is an evening with a shape: twenty minutes of silent reading, acts opened at set minutes, half an hour of negotiation, ballots, a reveal. About three hours, and it needs a host who read the guide beforehand. You choose it when you want the night to be the event rather than the background. The four files are on the murder mystery kits page.
Phones against paper on the table
On a screen the information is delivered to you, one prompt at a time, and everybody looks in the same direction. On a table the information is spread out: twenty-four or thirty photographed exhibits, one per page, and six people reading six different documents at once.
That is the deduction, physically. You put a register beside a statement and see that they cannot both be true. A phone cannot do that, not because of the software but because you cannot lay two pages side by side on a screen that size.
What a printed kit offers that an app does not
A story with an ending, and a culprit who is one of your friends. Nothing is randomised and nothing resets: there is a motive, a timeline, a false alibi and a reveal read aloud at the end. People argue about it in the car home.
It also gives each guest something private: a public card, a private sheet, a permitted lie with explicit limits, and a personal objective worth up to three points. A screen game gives everyone the same prompt. This one gives twelve people twelve different agendas.
What an app offers that a printed kit does not
No preparation, no printer, no paper, no host sitting out, and no minimum head count. It also survives a chaotic arrival: guests who turn up across an hour can join between rounds without missing anything.
A kit cannot do any of that. Below six players it does not work, and the twenty minutes of reading at the start mean a latecomer spends the first act catching up. Be honest about which kind of evening you are hosting before you print fifty pages. For a smaller or looser group, the detective case files ask for no host and no minimum beyond one investigator.
The one screen a kit does use
Exactly one, and only the host touches it. The host's guide and the reveal are not in the printed file: they sit on the case file portal, opened with the personal code that arrives by email after payment, in the format BW followed by seven unambiguous characters.
The host opens it two or three times an evening: the schedule before the game, the solution if a ruling is needed, and the killer's name at the end, which opens the read-aloud reveal. Everything the players touch is paper, and everything the host needs online fits in a pocket.
Frequently asked questions
Is there an app for your murder mystery kits?+
No. All eleven products are printable picture dossiers. The only online part is the portal, which the host uses two or three times an evening for the guide, a ruling and the reveal. Players never need a device.
Which format suits guests arriving at different times?+
A screen game, clearly. A kit starts with twenty minutes of silent reading that everyone needs, so a guest who arrives an hour late spends the first act catching up. Set a firm start time if you print a kit.
Can a kit work with fewer than six people?+
No, six is the minimum for a kit plus a host. For a smaller group a cooperative case file plays from one to seven investigators with no host and no role to perform.



